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How to use the new Post processing to make a SPECIFIC sprite in the scene bloom (from Unity 2019.2) ?

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From the version 2019.2 there is a new Script called "Volume" for Post Processing, I'd like to use it to add glow effects on SOME objects in my scene. But the gloom is global, it either affects all the lighted sprites or none of them. I want to make only some of them glow, maybe based on Layers ?! I tried local Volumes, but I don't see any affects and it includes 3D colliders.

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