Hi,
I am making a FPS game and I wish to blur part of the screen when aiming a weapon. This blur should be adjustable in intensity. In unity 5, there was just the standard optimized blur script. I found that script somewhere in my old projects and it works in editor mode, but not on runtime. Is there a simple way to fix it or are there other methods to create blur in unity 2019? All the methods I could find so far are either not longer working or just plain sketchy.
Kind regards,
Rens
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