Can PostProcessing Volume in URP work on specific layer?
I'm using Unity2019.3.0b7. It seems "Volume" in URP doesn't support work on a specific layer and I find I can’t set camera clear flags with URP now. So I can't use multi-camera either. I want...
View ArticleSetting LiftGammaGain Values by script NOT working (2019.3.b6)
I want to set PostProcessing Values by script. void ConfigManager_FetchCompleted(Unity.RemoteConfig.ConfigResponse obj) { LiftGammaGain lgg = VolumeManager.instance.stack.GetComponent(); var lift =...
View ArticleJust getting started.......
Just getting started with Unity and got hit with the following errors... Assets\Cinemachine\PostFX\Editor\PostFXAutoImport.cs(19,59): error CS0117: 'ReflectionHelpers' does not contain a definition for...
View Articlesidebar when activating post processing on camera.
hi i'm new here and i'm pretty lay too i think this is a bug to pay attention to when i activate the post processing on camera pops up a track in the corner that bothers a lot this track repeats part...
View ArticleSignInWith Apple Capability is not available in Unity3d 2017 LTS version
When I want to add the capabilities using PostProcess Scripts, I found that I can't find anything capability named SignInWithApple in Unity3d 2017.4 LTS versions. Is this version only available in...
View ArticleRendering after post process does not work in Oculus VR
I am working in Unity 2019.3.0f1 (windows+oculus) and am trying to get my text to render after post processing. To do this I added and "Renderer Feature" override to my ForwardRenderer and set the...
View ArticleUnity post processing dont work LWRP
Hi. Created standalone application for windows with LWRP. Post processing dont work. Attached PPL only 1 for 1 camera (1 enabled camera on scene). On GameObject with PPV selected PostProcessing layer....
View ArticleIs it possible to track how many pixels have changed in a rendered frame?
In Unity, I would like to simulate what is known as an 'event camera'. An event camera is a vision sensor in which changes in pixel intensities, when they are above a certain threshold, are recorded as...
View ArticleGearVR + Post Processing Stack (v2) produces only half an image
I'm trying to add the post-processing stack to a game I'm looking to develop for the GearVR, and I'm having a hell of a time with it! Basically, I'm setting the project to use Single Pass rendering,...
View ArticleWhy does Deferred Night Vision work in the editor but not in the .exe?
I added the [Deferred Night Vision Effect](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/deferred-night-vision-43423) script to my main camera and it works in the Unity...
View ArticleHow to toggle Post Processing on new Camera component in C#?
![alt text][1] [1]: /storage/temp/150286-camerapost.png Hi. How do I toggle the Post Processing on new Camera component in C#? Its the new camera component when using Unity 2019.3 and URP. All the...
View ArticleHow can I save and load a Coroutine state ?
What I want to do is to save the current state of the Coroutine. For example if the Coroutine is in the middle then save the current state of it by time or duration and also save the state of the post...
View ArticleHDRP - Exclude wroldspace UI from post processing
How do i make post processing ignore certain layers such as the one containing my UI when using HDRP? Normally i would use camera stacking, but that's not available in HDRP.
View ArticleExclude objects from Post Processing
I got a question to Unity's Post Processing Stack (in 2D). Is it possible to exlude certain objects of the Post Processing Effects? for example I got 1 cube which I want to have effects like bloom etc...
View ArticleHelp using Universal Render Pipeline with Shader Graphs and post-processing...
I am using Universal Render Pipeline in unity 2019.3.0f1 . I am having an issue with post processing and Shader Graphs. So, when I install the Universal RP from the package manager, post-processing...
View ArticleHow to Debug Inconsistent Color Grading PostProcessingVolume
I am trying to use the Color Grading post processing volume set to Low Definition Range on a render texture created by a camera with a post processing layer. I am specifically trying to use the Master...
View ArticleModify values on VolumeProfile URP.
We are building a project where we need to modify the values of DepthOfField within VolumeProfile through script on runtime using the new URP (Universal Render Pipeline). So far we've been...
View ArticleTimeline, cinemachine, post processing
Oké Please help! My virtual reality project was almost finished, and when I started it again, it didn't work anymore. So these problems occured: I have multiple Virtual camera's (Cinemachine) in my...
View ArticleHow do I combine multiple Post Processing profiles to different Virtual...
Oké Please help! My virtual reality project was almost finished, and when I started it again, it didn't work anymore. So these problems occured: I have multiple Virtual camera's (Cinemachine) in my...
View ArticlePost processing layer in Universal RP
Is there a way to force the post processing in universal RP to ignore certain layers? My entire 2D project is affected by bloom, which I only want on some objects.
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