It seems most cell shader tutorials focus on individual shaders for materials, but the effect used in BOTW seems to be more like a filter, that is applied to everything. Would this be possible in unity, I've researched multiple examples that have been done in UE4 like [here][1] and [here][2] but nothing in Unity. Would really appreciate any advice! Thanks.
[1]: https://www.youtube.com/watch?v=cQw1CL0xYBE
[2]: https://www.youtube.com/watch?v=TKNLc3p1qrM
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