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Lift, gamma, gain Android colours completely wrong.

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Hi I'm hoping someone can help me with this, really bugging me. When I build my project to windows PC ![alt text][1]all the colours are great and as they should be but when I build to android they are completely wrong. ![alt text][2] I've done some testing and this is caused by lift, gamma, gain in unitys volume post processing. I'm hoping there is a colour setting or something I need to toggle to get it to work with unity. If anyone can help, I would appreciate it. [1]: /storage/temp/164064-capture.png [2]: /storage/temp/164065-androidcrap.jpg

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