Hello. Im currently working on my first 3d unity project, and i've been tinkering with Post processing effects to achieve a glowing effect on my textures on the floor and walls (simmilar to the "Tron" design ;>). I managed to do neon glowing lines and was satisfied with the result, until i realised that further modules of the floor and walls seem "distorted" in a way, and i dont have the clue how to even explain that, so im sharing a screenshot below: ![alt text][1]
[1]: /storage/temp/164762-game1.jpg
As you can see, the lines going forward seem to not render entirely until i get close to them, and it gives a really unpleasant visual side effect. What can i do with that? Im new to unity and visual effects, so im sorry if the question is stupid. I used standard Post processing pack, applied it on camera with a glow effect, the floor and walls are segmented in 4 dark squares with emmiting neon material between them being set to glow. Thanks in advance!
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