How to blur my background
Im trying to blur the background in my 2D game. I tried Depth of the field from post-precessing but,it doesn't seem to work . It just blurs every object in the camera's perspective. I want to Blur just...
View ArticleHow to make the camera image rendered in render texture with post-processing
I want the cameras to render the image, in renderer texture with post-processing effects (in this case I use glow). Please tell me how to do this?
View ArticleWhy is the Universal RP Depth of Field Focal Length value clamped between 0...
Hello, I'm currently working on a Unity project, and I need to set my Universal RP Depth of Field Focal Length value in Bokeh mode above 300, but it seems I cannot. I don't understand why this value is...
View ArticleDepth of field on FPS controller
Hello, I'm trying to add depth of field to my FPS Controller, however, it's not really working. i have the Unity Post Processing Package, on Unity 2020.1.0f1. How can I add depth of field to my FPS...
View ArticleHow do you add HDR colours to text?
I want to add the bloom effect to some text in my game. I have post processing set up and it will apply bloom to any HDR colour above intensity 1.5. I need to add an HDR colour to the text. The ways I...
View ArticleScene is a black screen when game is built
I've been struggling with this problem for a good bit now and all my research has led me to dead ends. Hopefully someone is able to solve this issue with me. My game works fine in the editor there's...
View ArticleGlow effect lines are getting distorted
Hello. Im currently working on my first 3d unity project, and i've been tinkering with Post processing effects to achieve a glowing effect on my textures on the floor and walls (simmilar to the "Tron"...
View ArticlePost Processing Volume Override list is empty
Hi, I'm trying to create a bloom effect with post processing in my unity game. I carried out the following steps while following a unity [tutorial][1]: 1. Created empty object 2. Added a "Volume"...
View ArticleHow to change the color of a vignette?
So, I am using Post Processing to create a vignette for my game. Now I want to have a speed effect, so when I collect a potion, it turns the vignette green or something. to do this, I use the code:...
View ArticleCompute Shader not work on older GPU with DX11
Hi, I created Compute Shader in unity 2019.4 (DX11) and works well on RTX 2070S. But when I try run it in same version of Unity or even build on my older laptop with GT 650M (2GB) I have black screen....
View ArticleAnyone kwon how to make this Post processing step by step?
https://www.youtube.com/watch?v=vrrR_8USmns Thank you
View ArticleUnity Fog Problem
i have a moving camera, at the initial position the fog works correctly, when the camera moves into the fog, it becomes fully dark. how to make a relative fog, so it follows the camera. ??
View ArticleUse Depth of field with low FOV
I have camera with fov 10 and rotated at 30 degrees. DoF focus distance and distance to ground = 40, is it matter. I want make URP DoF effect like in Octopath Traveler. But with parameters like **focal...
View ArticleCurved Screen Post Processing Effect
I am working on a 2D side scroller, and I want it to appear as though the screen is wrapped around a cylinder (meaning the closer things are to the sides of the screen, the thinner they get). Is there...
View ArticleWhy Isn't Post Processing Working?
I've imported the post processing v2 from package manager, i also created a post process volume and tried to play with some of the settings but nothing was appearing, I tried adding Vignette and etc, I...
View ArticleHere's a tip for animating post-processing
Not really a question, but I discovered that you can animate the weight of volumes for post-processing, as seen here:![alt text][1] [1]: /storage/temp/165917-vid0.gif Good luck!
View ArticleStrange stripes size
Good day to all. I have encountered strange horizontal blur in the game and scene windows. If you look closely, you can see horizontal stripes. In the first screenshot, the blur starts just before...
View ArticleHow do you get the world position from the screen position in a URP shader...
I'm using a shader graph in the Universal Shader Pipeline (URP) to do some post-processing in a ScriptableRenderPass. How do I get the world coordinates of the screen position? I have tried using the...
View ArticlePost Processing at UI
Hi, I'm creating a game where I added some glow effect due to that videos: https://www.youtube.com/watch?v=WiDVoj5VQ4c https://www.youtube.com/watch?v=5dzGj9k8Qy8&t=503s So from package manager I...
View ArticleBlending objects - post processing
Hello! How would i go about making a post processing effect for the camera that blends object together (See attached video)?![alt text][1] // Jonathan [1]: /storage/temp/166501-blending-objects.gif
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