Different bloom based on layers
I'm using unity post process in my project mostly to implement bloom effect, and let's say there are 2 types of gameobject in my scene those that are Static and those emitted from ParticuleSystem. I...
View ArticleUnity 2019.4 Post Processing Debug Tutorial
I can't find any documentation on how the "Post-process Debug" option works in 2019.4.6f1 I can't get any debug overlays to show in game view, only monitors. Is there a way to get full screen overlays...
View Articlebloom warping near camera bountries depending on camera location
![alt text][1] [1]: /storage/temp/166703-screenshot-26.png also it is not simulated when not in view but i need it for lighting
View ArticleHow to get this cartoon style
Hi, I know there have been lots of questions about toon shaders, but I'm not sure exactly if this needs to be achieved using a shader or just with post processing. I'd like to use this kind of style in...
View ArticleHow to change URP overrides by script?
I want to change the values of overrides, but I have no idea how. Let's say I have the *Chromatic* *Abberation* override active and want to change the intensity of it. How do I do this with a script?
View ArticleHow to apply light on post processing volume
Hello! I've been on a top down shooter game recently and I've run into a problem. I added a global volume (post-processing) to mimic the blood effect when player health runs low, and it works pretty...
View ArticleCalculating world position from depth buffer; is there a better solution?
**Intial Problem:** I have a procedural mesh representing a planet. I want to add water to that planet using a ray cast to alter the color of a pixel if the ocean sphere is intersected. Unfortunately,...
View ArticleChanging cameras with post processing problem (Using PSX Effects Asset)
Hello, I'm using the **PSX effects asset** from Unity Asset Store and I'm struggling with switching between **multiple cameras**. I've created 2 camera objects where each one of these objects has a...
View ArticleUniversal Render Pipeline Execlude objects from global volume (Post Prossesing)
Can i not apply Global Volume (Post Prossesing) to a certian object Unity LTS 2019.4.0f1 Universal Render Pipeline version 7.3.1 Thanks in advance
View ArticleBloom flickering when moving?
I'm testing post processing effects in unity with the URP in 2D. Now when i apply the bloom effect and have emissive textures it works perfectly, until i move. When i move they start to flicker. I've...
View ArticleHave seperate Post Processing Volumes for different cameras?
Hello. I'm currently using the URP with Unity 2019.4.0f1. I'm trying to use two different PostProcessing volumes, one for my UI camera and another for my main camera. The issue is that I can't get it...
View ArticleGrey screen when using post processing stack V2 in VR Question
Happens for as long as there's a PP layer on the camera, regardless of if there's any volume active or not Also happens regardless of settings on said layer, or whether I'm using single pass instanced...
View ArticleURP PostProcessing on OpenGL ES 2.0
Hello. I'm using Unity 2020.1 and I want to use PostProcessing with OpenGL ES 2.0 ES 3.0 is lagging so much with/without PostProcessing enabled but ES 2.0 works stable. But switching to ES 2.0 disables...
View ArticleCamera Component doesn't show many options.
Hello. I wanted to add Post Processing to my game. In order to do that I must enable the camera to render Post Processing. To my confusion, the checkbox to do that, and many others are simply not...
View Articlegrain appears when i add post process layer on camera even though i removed...
![alt text][1] [1]: /storage/temp/168210-screen-shot-2020-09-26-at-30204-pm.png
View ArticleURP Post Processing Volume Mobile Bloom 30 FPS LOCK
I'm building a game where the bloom effect is essential. My game is running 60FPS but when i turn on bloom effect it drops instantly to 30FPS. It got me thinking if vsync enables itself when i use urp...
View ArticleNullReferenceException PostProcessing AmbientOcclusion IsEnabledAndSupported
NullReferenceException: Object reference not set to an instance of an object UnityEngine.Rendering.PostProcessing.AmbientOcclusion.IsEnabledAndSupported...
View ArticleSaving Post Processing as a graphic option
Okay, so i made an settings scene which have 2 graphic options (performance and good). Performance option is just disabling the post procession, but i don't know how to set PlayerPrefs to save this...
View ArticleBloom not working on mobile build (URP)
Hi people, I am trying to add bloom in my unity game for mobile phones using URP, The problem is, everything works perfectly in the editor/pc, But the bloom effect vanishes on the actual apk build....
View ArticleUsing PostProcessing on URP + Cinemachine?
Hello there! I've been trying to use post processing on one of my URP scenes that uses a Cinemachine camera. I've been able to set up post on a URP normal camera and a non-URP Cinemachine camera...
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