Accessing HDRP's Volume in script
HDRP uses Volume for post processing. I am trying to access this feature in my C# script. I can however access the Depth Of Field attribute, how do I access the Near Blur and Far Blur values? using...
View ArticleHow edit Volume Profile values via script?
Try to use the new system to alter the Hue Shift at runtime but after declaring the public profile I found no instructions about how modify it via code.
View ArticleBest implementation for spraying water on a surface like in Super Mario...
To be clear, I'm not talking about the goop from Mario Sunshine. I'm referring to the fact that when you spray water, it creates puddles on the ground and walls which Mario can slide around in. I...
View ArticleChange fog density between cameras?,Changing the density of fog
I am looking to change the density of fog between two cameras. I found the below code on a forum post, and I dragged it onto the camera whose fog density I wanted to change, but it is having no effect....
View ArticleAfter importing the post processing package my android wont install the .apk
Hi, after importing the post processing package in my project, my android wont install the .apk I thought it was a space issue but when I deleted big files the problem still persisted. When I click...
View ArticleHow to create a custom post-processing effect in URP / post-processing stack...
### Background ### I am currently writing the day / night cycle and am using several color lookup textures (LUTs) for sunrise, sunset, evening, night etc. Naturally, I need to be able to have a smooth...
View Article,How to blend Color Curves through script - Color Curve Interpolation
Hello, I have been trying to automate interpolation between two different color curve components. It seems however, that there is minimal/no functions that Unity provides to help with this. In fact,...
View ArticleScript To Update Post Process Profile At Runtime [2018 HDRP]
I have manipulated post processing profiles at runtime previously with no problem. Now I'm using: - Unity 2018.4.28f1 - Post Processing Stack v2 3.0.1 - High Definition Render Pipeline (HDRP) 4.10.0...
View ArticlePost Processing not working in Canvas
I am making a 3d game in Unity and added **Post Processing** to it. Post Processing working fine in all levels. I have also added it to **Canvas** but it is not working in Game view it is visible in...
View ArticleIs there a way to apply a post processing effect only in one object in unity 2d?
I want to apply a film grain in the entire game but bloom only in a lamp. I tried to do that with 2 cameras, but it seems that unity 2D doesn't allow 2 cameras, but I am not sure about that. Is there a...
View ArticleLens Distortion does not do anything when changed through script
Heya everyone, I usually try to figure everything out by myself, but this time I am pretty stuck on this one. I'm trying to change the Lens Distortion in the volume stack through script but it doesn't...
View ArticleChanging 2D URP PostProcessing values Real-Time?
Here's a very specific one: I am trying to get the screen to desaturate and go out of focus when a certain action happens. We are talking about a 2D project that uses URP, and for Post-Processing I use...
View ArticleExclude UI / HUD layer from post processing in Universal RP using 2D Renderer
I have a global post processing volume that I want to exclude from the HUD. . In the built in pipeline, I simply used Camera Stacking, but it doesn't seem to work in URP. (only the last camera in the...
View ArticleSetting Lift-Gamma-Gain values from C# script? (URP, Post-Processing v2)
So I want to change values of a "Lift Gamma Gain" element located in a volume profile asset. There is a major problem though. I have been unable to find code reference for doing that and I am uncertain...
View ArticlePost Processing Not Working After Updating Project To Unity 2020.1.15
So I recently upgraded an existing project from unity 2019.3 to unity 2020.1.15. Post processing was working just fine in 2019.3 but now I don't even have the option to switch from 'integrated' to...
View Articlepost processing global volume
any chance that a pp global volume on a overlay camera DO NOT affect also the base camera? Unity 2020.1.16f1 urp 8.3.1 much appreciated
View ArticleAmbient occlusion stops at certain camera angles/positions
I'm running Unity 2020.1.15f1, using the built-in renderer and the Post-Processing package. When I run the game, both in Play mode and when I build it, the ambient occlusion sometimes stops when I face...
View ArticleWhy my cursor appears darker in game?
When using cursors, it appears much darker in game than in the inspector. I've tried turning off all camera, lighting and post-processing effects but that didn't seem to have any effect. Before adding...
View ArticlePost Processing Not working
Im trying to complete the John Lemon's Haunted Jaunt tutorial for a class project but im stuck on the camera section. No post processing is being applied. I set the camera's layer to...
View ArticleHow to Assign FloatParameter
I want to use a float from a sliders value to change the Ambient Occlusion Intensity, how do I pass the float value into the Ambient Occlusion? Here is what I'm trying now. This is a Dynamic Float...
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