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,How to blend Color Curves through script - Color Curve Interpolation

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Hello, I have been trying to automate interpolation between two different color curve components. It seems however, that there is minimal/no functions that Unity provides to help with this. In fact, there is almost zero information on color curve implementation via script on the internet. I am wondering if it is possible to automate this interpolation over time via script and if so, how would people go about this. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class PPEffectsChanger : MonoBehaviour { public VolumeProfile blackandwhiteDark; public VolumeProfile yellow; public ColorCurves colorCurvesYellow; public ColorCurves colorCurvesBW; public void SetYellowVolumeActive() { VolumeParameter paramYellowHS = colorCurvesYellow.hueVsSat; VolumeParameter paramBWHS = colorCurvesBW.hueVsSat; blackandwhiteDark.TryGet(out colorCurvesBW); yellow.TryGet(out colorCurvesYellow); colorCurvesBW.hueVsSat.SetValue(paramYellowHS); colorCurvesBW.hueVsSat.Interp(colorCurvesBW, colorCurvesYellow, t); } } As you can see from this excerpt of code, I can set the ColorCurves via script using: "colorCurvesBW.hueVsSat.SetValue(paramYellowHS);", but I I cannot use this function to interpolate between two parameters... Furthermore, the "Interp" function requires two TextureCurves to work properly. I hope I have posted this in the right section, as I am new to asking questions on the forums (usually someone's got an answer out there already!). ,Hello, I have been trying to automate interpolation between two different color curve components. It seems however, that there is minimal/no functions that Unity provides to help with this. In fact, there is almost zero information on color curve implementation via script on the internet. I am wondering if it is possible to automate this interpolation over time via script and if so, how would people go about this. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; public class PPEffectsChanger : MonoBehaviour { public VolumeProfile blackandwhiteDark; public VolumeProfile yellow; public ColorCurves colorCurvesYellow; public ColorCurves colorCurvesBW; public void SetYellowVolumeActive() { VolumeParameter paramYellowHS = colorCurvesYellow.hueVsSat; VolumeParameter paramBWHS = colorCurvesBW.hueVsSat; blackandwhiteDark.TryGet(out colorCurvesBW); yellow.TryGet(out colorCurvesYellow); colorCurvesBW.hueVsSat.SetValue(paramYellowHS); colorCurvesBW.hueVsSat.Interp(colorCurvesBW, colorCurvesYellow, t); } } As you can see from this excerpt of code, I can set the ColorCurves via script using: "colorCurvesBW.hueVsSat.SetValue(paramYellowHS);", but I I cannot use this function to interpolate between two parameters... Furthermore, the "Interp" function requires two TextureCurves to work properly. I hope I have posted this in the right section, as I am new to asking questions on this space (usually someone's got an answer out there already!).

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