### Background ###
I am currently writing the day / night cycle and am using several color lookup textures (LUTs) for sunrise, sunset, evening, night etc. Naturally, I need to be able to have a smooth transition between these LUTs but this is not possible with the default color grading effect / LUT option in the post-processing stack.
I have managed to create a shader that transitions from one LUT to another but now the problem is, how can I use this shader as a post-processing effect in the "Volume"?
### What I Already Tried ###
I have tried [this page](https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Writing-Custom-Effects.html) where the manual explains how to write custom effects but it does not work. To be exact, the "Volume" component does not show the custom effect I created. "Post Processing Volume" does show it but I think that is the outdated volume script and it does not affect the scene if I use the URP asset as renderer.
I have been researching all week and could not find a solution. I would be forever grateful if someone can point me in the right direction.
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