Quantcast
Channel: Questions in topic: "post processing"
Viewing all articles
Browse latest Browse all 713

Exclude UI / HUD layer from post processing in Universal RP using 2D Renderer

$
0
0
I have a global post processing volume that I want to exclude from the HUD. . In the built in pipeline, I simply used Camera Stacking, but it doesn't seem to work in URP. (only the last camera in the stack seems to support post processing, and it subsumes the entire screen) . I am trying to create a layer filter in the 2D Asset renderer, but below attached yields no effect. . ![alt text][1] [1]: /storage/temp/171585-hudpass.png

Viewing all articles
Browse latest Browse all 713

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>