I have a global post processing volume that I want to exclude from the HUD.
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In the built in pipeline, I simply used Camera Stacking, but it doesn't seem to work in URP. (only the last camera in the stack seems to support post processing, and it subsumes the entire screen)
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I am trying to create a layer filter in the 2D Asset renderer, but below attached yields no effect.
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![alt text][1]
[1]: /storage/temp/171585-hudpass.png
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