Here's a very specific one:
I am trying to get the screen to desaturate and go out of focus when a certain action happens. We are talking about a 2D project that uses URP, and for Post-Processing I use a Volume, of course. However, when I try to assign it in my script that contains the action I want, it says that "Volume" does not exist. This is what I'm using:
`
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Rendering.Universal;
public class DialogHandler : MonoBehaviour
{
public Volume vol //This is what it says it can't find
}`
So, am I supposed to assign something else, or? It's really bugging me out. Thanks!
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