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Ambient occlusion stops at certain camera angles/positions

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I'm running Unity 2020.1.15f1, using the built-in renderer and the Post-Processing package. When I run the game, both in Play mode and when I build it, the ambient occlusion sometimes stops when I face certain directions/move to certain positions. I noticed that if I add a directional light to the scene, the problem goes away, but since the game takes place underground, I don't want directional lights. As a workaround, right now I have a directional light with an intensity set to 0.001, but I don't understand why the light is needed anyway. Is there something about how the ambient occlusion works that I'm missing?

[Here's a video of what I'm talking about][1]. I turned the intensity up to the extreme to make it easier to see. There's also a problem with the actual edges not being darkened, so if you happen to have a solution to that, that would also be great!)

[1]: https://youtu.be/fNt6iaWG8j0

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