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URP PostProcessing on OpenGL ES 2.0

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Hello. I'm using Unity 2020.1 and I want to use PostProcessing with OpenGL ES 2.0 ES 3.0 is lagging so much with/without PostProcessing enabled but ES 2.0 works stable. But switching to ES 2.0 disables URP's PostProcessing on mobile, which is bad. Is there a way to use PostProcessing with ES 2.0 Thanks.

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