I'm building a game where the bloom effect is essential.
My game is running 60FPS but when i turn on bloom effect it drops instantly to 30FPS.
It got me thinking if vsync enables itself when i use urp post process .It seems suspicious to me that fps roots itself to 30FPS when i enable bloom.
I checked if it is a real performance issue that my fps just happen to dance between 29-30 FPS.
I added vignette and lens distortion but the result is same still 29-30FPS
These are my mobile profiler results
No PostProcess
![alt text][1]
With Bloom&Vignette&Lens Distortion
![alt text][2]
As you can see bloom takes up %9.4 of the frame rendering
I began to suspect that using postprocessing locks your fps to 30
I wonder is there a solution to this behaviour, any help would be appreciated
[1]: /storage/temp/168626-nopostprocess.png
[2]: /storage/temp/168628-withbloomvignettelensdistortion.png
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