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HDR bloom techniques using post processing?

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I'm trying to get a very emissive material to bloom, while other materials in my scene do not. Here are my camera settings: ![alt text][1] Here are my bloom settings: ![alt text][2] I can't attach any more images, but my material settings have: Albedo: red Metallic: 0 Smoothness: 0.27 Source: Albedo alpha ... Emission: true Color: red, 10 ... My emissive material should be going over the 1.0 threshold to be picked up for HDR, however, I only get the bloom effect if I set my bloom threshold <1. What am I doing wrong here? [1]: /storage/temp/98298-camsettings.png [2]: /storage/temp/98299-bloomsettings.png

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