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Channel: Questions in topic: "post processing"
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Color Grading: Some Curves don't affect color shifts made using Linear...

I'm trying to figure out why does it seem like most of the grading curves take effect before the Linear trackballs, which causes it to affect the original image but not the resulting image after the...

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Achieve bokeh effect

I want to achieve this Bokeh effect: ![alt text][1] I have tried with this: https://docs.unity3d.com/Manual/PostProcessing-DepthOfField.html But even though the blurring is working ok, I am not able to...

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How do you use a shader file once written?

Hello, I need to write custom post-processing shaders for Unity. I'm looking to do this using vertex and fragment shaders in CG and applying the effect over a camera's view. Once I've written a shader...

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animate post processing behaviour

I need to control depth of field and color grading during a cinematic. But I can't figure out how to keyframe anything in the Post Processing Behaviour. Please tell me this is possible and, how?

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Use blur on different layers?

I have a 2D game with sprite setup so AFAIK depth of field is out of the question. But can I use Blur with the option to tell which layers I want it to take effect on?

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PostProcessing Motion Vectors bleeding through geometry

First of all, I need to praise the new Post Processing tools, they are quite awesome, however I have run into an issue with the motion vectors unity uses for a few of the effects. Moving objects seem...

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HDR bloom techniques using post processing?

I'm trying to get a very emissive material to bloom, while other materials in my scene do not. Here are my camera settings: ![alt text][1] Here are my bloom settings: ![alt text][2] I can't attach any...

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Post processing splits in VR - oculus

**Observation:** For some reason, sometimes post processing splits up and the over all scene starts acting wired. **Previously** when this **happened**, i **connected the charger** to the laptop and it...

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How can we check if PlistElementArray contains a certain string value?

I am doing some plist post processing in Unity for Xcode and I want to avoid adding duplicate elements to a PlistElementArray. Contains and IndexOf do not work since they require a PlistElement. I also...

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Unity post processing error on import

Hello, I have recently updated unity from 5.6 to 2017.1.0f3, I began working with timeline and cinemachine and so far everything has been going well, once I have downloaded and imported the post...

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[Post Processing] Depth of Field issue on Android & WebGL

We are facing several issues related to post processing in unity 2017.1.0p4 For android the DOF effect does not work at all. Whereas for WebGL , DOF is completely blurry / out of focus. Please note...

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Post Processing Script doesn't work

So I downloaded Post Processing Stacks and Ii want to turn the screen black and white when the player dies. To test it I added a script in my main camera, and I also tested it in other places, didn't...

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Post Processing error Path does not contain defination for get file name

Have you an answer for this problem..i noticed someone else has it. ive imported Post Processing and Console error message. Hope you can help. thanks roy meredith

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Ambient Occlusion not working with Orthographic camera

Using the Unity Post Processing stack (from the asset store), it seems like the Ambient Occlusion setting only works with a Perspective camera. I haven't come across any documentation stating that this...

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Can the depth of field parameters be obtained based on the near blur distance...

i want to modify the depth of field parameters at runtime dynamically,what i use Is post processing,how can i do it ? Do you have a formula for them?

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Adding Multiple Vignettes

In the game I am making, am using unities default 'post processing stack' to add a vignette to my game. Currently, it is the default vignette. I also want to add a red vignette that will appear...

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Switched Color Space to Linear, Terrain becomes white?

Hello there! I am quite new to Unity, and I was experimenting with changing graphics settings. I switched from Gamma to Linear. After switching, some objects like trees and grass look fine, while other...

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How to apply a shader on a part of the scene ?

Hello everyone, I am encountering some issues while trying to apply a shader on some gameobject of the scene. Here is what I want to do : I have a scene with a point cloud as a gameobject on a layer...

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Grayscale screen based on health

I want to adjust the amount of grayscale applied on the camera based on the player's health. For example, when the player is fully alive, the screen is like normal. When the player is dead, the whole...

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Passing Per Object Motion vector data between two cameras

I have two camera setup of which first draws most of the scene and latter is used on drawing water. I draw second camera without any clear flags, taking advantage of first cameras depth buffer and...

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