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automated post process frameworks

Trying to automate using post process from unity to xcode. Looked through and tried all relavent parts of PBXProject library including: PBXProject.AddFrameworkToProject PBXProject.AddFileToBuild and...

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Is it possible to turn on and off a certain post processing effect by a script?

I need to turn my blur on and off on a certain part of my game, but I can't find a way to do it.

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Are there any plans to support apfs(OSX 10.13) in unity 4.x?

Hello~ :) We are developing in Unity 4.7.2. This time, updating OSX with High Sierra, and Unity did not function normally, creating separate partitions(hfs+) moving Unity and project. Fortunately, the...

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Post processing stack DOF appears different in editor than in compiled .exe ?

I am using the post processing stack for a scene with DOF settings as follows : Focus Distance 3 Aperture 3.49 Focal Length 47.4 I have quality settings in Ultra. If I run the scene in editor the...

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PostProcessBuild Check if we append or replace the Xcode Project

Hello, I would like to check if I click on the Append button or the Replace Button when I build for iOS. I don't know if I can check this in a PostProcessBuild method.

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Blur Distance with FOV?

I have a 3D forest environment with terrain and trees and I'm trying to blur out the distant background of my scene using the FOV settings in the Post-Processing Stack. No matter how much I try, I'm...

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I can't import Post Processing Stack from the AssetStore!

When I import the Unity Essentials Post Processing Stack Asset, it just import's some "dirt lenses"! I don't know why! ![alt text][1] [1]: /storage/temp/104795-postprocessing.png

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Help with the new unified Post-Processing stack (specifically Color Grading)

The question is simple, the answer completely unknown to me and seems like it would require hours of study on the subject of Color Grading just to get that one answer, so hopefully there's someone who...

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How do I access the new post processing profiles in 5.6 through script? C#

I am trying to make graphics options in my game but I can't figure out how to edit the post processing profiles through script.

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Where did Sunshafts go?

I wanted to use the Sunshafts effect again in my scene and I noticed that importing the *Effects* package does not import this script anymore. Also, there is no evidence of it in the new *Post...

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does post processing stack work on android and simple depth of field doesnt...

i have kept the post processing stack on main camera and applied only a depth of field and it all works fine in the editor but when it comes to android device it just doesnt show any of the effect....

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Color Grading: Some Curves don't affect color shifts made using Linear...

I'm trying to figure out why does it seem like most of the grading curves take effect before the Linear trackballs, which causes it to affect the original image but not the resulting image after the...

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animate post processing behaviour

I need to control depth of field and color grading during a cinematic. But I can't figure out how to keyframe anything in the Post Processing Behaviour. Please tell me this is possible and, how?

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Use blur on different layers?

I have a 2D game with sprite setup so AFAIK depth of field is out of the question. But can I use Blur with the option to tell which layers I want it to take effect on?

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PostProcessing Motion Vectors bleeding through geometry

First of all, I need to praise the new Post Processing tools, they are quite awesome, however I have run into an issue with the motion vectors unity uses for a few of the effects. Moving objects seem...

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HDR bloom techniques using post processing?

I'm trying to get a very emissive material to bloom, while other materials in my scene do not. Here are my camera settings: ![alt text][1] Here are my bloom settings: ![alt text][2] I can't attach any...

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Post processing splits in VR - oculus

**Observation:** For some reason, sometimes post processing splits up and the over all scene starts acting wired. **Previously** when this **happened**, i **connected the charger** to the laptop and it...

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How can we check if PlistElementArray contains a certain string value?

I am doing some plist post processing in Unity for Xcode and I want to avoid adding duplicate elements to a PlistElementArray. Contains and IndexOf do not work since they require a PlistElement. I also...

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Unity post processing error on import

Hello, I have recently updated unity from 5.6 to 2017.1.0f3, I began working with timeline and cinemachine and so far everything has been going well, once I have downloaded and imported the post...

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[Post Processing] Depth of Field issue on Android & WebGL

We are facing several issues related to post processing in unity 2017.1.0p4 For android the DOF effect does not work at all. Whereas for WebGL , DOF is completely blurry / out of focus. Please note...

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