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Post Processing Script doesn't work

So I downloaded Post Processing Stacks and Ii want to turn the screen black and white when the player dies. To test it I added a script in my main camera, and I also tested it in other places, didn't...

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Post Processing error Path does not contain defination for get file name

Have you an answer for this problem..i noticed someone else has it. ive imported Post Processing and Console error message. Hope you can help. thanks roy meredith

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Ambient Occlusion not working with Orthographic camera

Using the Unity Post Processing stack (from the asset store), it seems like the Ambient Occlusion setting only works with a Perspective camera. I haven't come across any documentation stating that this...

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Can the depth of field parameters be obtained based on the near blur distance...

i want to modify the depth of field parameters at runtime dynamically,what i use Is post processing,how can i do it ? Do you have a formula for them?

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Adding Multiple Vignettes

In the game I am making, am using unities default 'post processing stack' to add a vignette to my game. Currently, it is the default vignette. I also want to add a red vignette that will appear...

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Switched Color Space to Linear, Terrain becomes white?

Hello there! I am quite new to Unity, and I was experimenting with changing graphics settings. I switched from Gamma to Linear. After switching, some objects like trees and grass look fine, while other...

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How to apply a shader on a part of the scene ?

Hello everyone, I am encountering some issues while trying to apply a shader on some gameobject of the scene. Here is what I want to do : I have a scene with a point cloud as a gameobject on a layer...

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Grayscale screen based on health

I want to adjust the amount of grayscale applied on the camera based on the player's health. For example, when the player is fully alive, the screen is like normal. When the player is dead, the whole...

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Passing Per Object Motion vector data between two cameras

I have two camera setup of which first draws most of the scene and latter is used on drawing water. I draw second camera without any clear flags, taking advantage of first cameras depth buffer and...

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automated post process frameworks

Trying to automate using post process from unity to xcode. Looked through and tried all relavent parts of PBXProject library including: PBXProject.AddFrameworkToProject PBXProject.AddFileToBuild and...

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Is it possible to turn on and off a certain post processing effect by a script?

I need to turn my blur on and off on a certain part of my game, but I can't find a way to do it.

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Are there any plans to support apfs(OSX 10.13) in unity 4.x?

Hello~ :) We are developing in Unity 4.7.2. This time, updating OSX with High Sierra, and Unity did not function normally, creating separate partitions(hfs+) moving Unity and project. Fortunately, the...

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Post processing stack DOF appears different in editor than in compiled .exe ?

I am using the post processing stack for a scene with DOF settings as follows : Focus Distance 3 Aperture 3.49 Focal Length 47.4 I have quality settings in Ultra. If I run the scene in editor the...

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PostProcessBuild Check if we append or replace the Xcode Project

Hello, I would like to check if I click on the Append button or the Replace Button when I build for iOS. I don't know if I can check this in a PostProcessBuild method.

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Blur Distance with FOV?

I have a 3D forest environment with terrain and trees and I'm trying to blur out the distant background of my scene using the FOV settings in the Post-Processing Stack. No matter how much I try, I'm...

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I can't import Post Processing Stack from the AssetStore!

When I import the Unity Essentials Post Processing Stack Asset, it just import's some "dirt lenses"! I don't know why! ![alt text][1] [1]: /storage/temp/104795-postprocessing.png

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When im trying build with post processing unity crashes

Game without PP looks awful, but when i import PP and trying to build game - its crashes i should kill process. I know its because of shaders. How can i make things work?

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I can't build project on android with Post Processing pack

I think that Post Processing pack don't does not support android, but I can be wrong. How to build a project with this package?

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GPU warning Post Processing Stack android

Hi! if I turn on the Ambient Occlusion and Dept of Field on Android (Unity 2017.2.0f3). I get the following warnings: ![alt text][1] [1]: /storage/temp/105600-набросок.png

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Post Processing Stack Bloom Intensity C#

## Increasing and Decreasing Bloom Intensity## I'm trying to increase and decrease the bloom from 1-10 and back over time. The bloom intensity starts at 1 and I want it to increase up to 10 and then...

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