Bloom through a window?
Hi, I'm currently having a problem where bloom doesn't show through a glass object, so I'm not getting the glow effect. Is there any way to make the bloom 'ignore' this object and still glow through it...
View ArticleUnity error : Invalid pass number (1)
Hi. I played with post procesing behaviour. Everything worked fine but when i change one type of tree, i geting spam of this error: Invalid pass number (1) for Graphics.Blit (Material "PostFX - Eye...
View ArticleVR Post Processing Effect Broken behaviour
I am using the new post processing stack in Unity 2017 with a Vive VR setup. [1]: https://imgur.com/fWtiOXn This also happens when I render a second non VR camera which is the biggest problem. Does...
View Articleif add PostProcessingBehaviour, How to Add profile?
if add PostProcessingBehaviour, How to Add profile? `myCamera.gameObject.AddComponent();`
View ArticlePost-Processing Scripting ?
Hello, can you help and give me some example of scripting on Post-Processing asset? I want to make the values growing after the time for example. thx
View Articlepost build for IOS
Hi everyone.. I am working on a game,,, I wonder if there is a way to automatically add (run script) to the build phases on Xcode,, using Post Build unity Script.. I am using the post build script and...
View ArticleAmbient Occlusion causes white color
For some reason, when I turn on Ambient Occlusion of my Post-Processing profile(Post-Processing Stack) the whole screen turns white. Any ideas how to fix it? ![alt text][1] This is after I turn on...
View ArticleHow can we check if PlistElementArray contains a certain string value?
I am doing some plist post processing in Unity for Xcode and I want to avoid adding duplicate elements to a PlistElementArray. Contains and IndexOf do not work since they require a PlistElement. I also...
View ArticleUnity post processing error on import
Hello, I have recently updated unity from 5.6 to 2017.1.0f3, I began working with timeline and cinemachine and so far everything has been going well, once I have downloaded and imported the post...
View Article[Post Processing] Depth of Field issue on Android & WebGL
We are facing several issues related to post processing in unity 2017.1.0p4 For android the DOF effect does not work at all. Whereas for WebGL , DOF is completely blurry / out of focus. Please note...
View ArticlePost Processing Script doesn't work
So I downloaded Post Processing Stacks and Ii want to turn the screen black and white when the player dies. To test it I added a script in my main camera, and I also tested it in other places, didn't...
View ArticlePost Processing error Path does not contain defination for get file name
Have you an answer for this problem..i noticed someone else has it. ive imported Post Processing and Console error message. Hope you can help. thanks roy meredith
View ArticleAmbient Occlusion not working with Orthographic camera
Using the Unity Post Processing stack (from the asset store), it seems like the Ambient Occlusion setting only works with a Perspective camera. I haven't come across any documentation stating that this...
View ArticleCan the depth of field parameters be obtained based on the near blur distance...
i want to modify the depth of field parameters at runtime dynamically,what i use Is post processing,how can i do it ? Do you have a formula for them?
View ArticleAdding Multiple Vignettes
In the game I am making, am using unities default 'post processing stack' to add a vignette to my game. Currently, it is the default vignette. I also want to add a red vignette that will appear...
View ArticleSwitched Color Space to Linear, Terrain becomes white?
Hello there! I am quite new to Unity, and I was experimenting with changing graphics settings. I switched from Gamma to Linear. After switching, some objects like trees and grass look fine, while other...
View ArticleHow to apply a shader on a part of the scene ?
Hello everyone, I am encountering some issues while trying to apply a shader on some gameobject of the scene. Here is what I want to do : I have a scene with a point cloud as a gameobject on a layer...
View ArticleGrayscale screen based on health
I want to adjust the amount of grayscale applied on the camera based on the player's health. For example, when the player is fully alive, the screen is like normal. When the player is dead, the whole...
View ArticlePassing Per Object Motion vector data between two cameras
I have two camera setup of which first draws most of the scene and latter is used on drawing water. I draw second camera without any clear flags, taking advantage of first cameras depth buffer and...
View Articleautomated post process frameworks
Trying to automate using post process from unity to xcode. Looked through and tried all relavent parts of PBXProject library including: PBXProject.AddFrameworkToProject PBXProject.AddFileToBuild and...
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