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[Post Processing] Depth of Field issue on Android & WebGL

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We are facing several issues related to post processing in unity 2017.1.0p4 For android the DOF effect does not work at all. Whereas for WebGL , DOF is completely blurry / out of focus. Please note that we are changing the screen resolution at run time (for optimization purpose) Has any one faced similar issues ?? Please reply if there is any workaround for this bug.

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