Creating HUD animation for VR using built in tools.
Hello friends, I'm creating a VR game and want to create a transition for when users move from one camera to the next camera to cut down on motion sickness. Ideally it would look like an eye closing...
View ArticleCustom postprocess white in build
I'm having some trouble with a custom post process i wrote for Unity. It's supposed to fade the colors of the scene using a color ramp texture according to depth. It works fine when I'm playing the...
View ArticleHow to draw texture on top of everything?
Hello, I found this [really nice shader][1] for drawing screen transitions/wipes ***behind*** the UI. What I want to do is draw it **on top** of everything- even the UI. I tried WaitForEndOfFrame() but...
View ArticleBlending seams via post processing possible?
I currently have a level that procedurally instantiates roads and places them in order. I'm trying to get the road to look seamless when connecting to other roads. The meshes lines up correctly,...
View ArticlePost Processing Shader does not work on android device
I have a post-processing shader that works perfectly fine in the editor but when I build to android and try running it on my android phone, the shader doesn't work. Why is this? I am new to writing...
View ArticleUnity cinematic effect strange SSR effect - How do I fix?
For some reason it won't let me upload an image to here so I cant show you but say I have a red ball in front of a mirror next to the bottom right. I have deffered rendering settings etc and I get this...
View ArticleImage effect (post-processing) + Anti Aliasing Disabled = Blend problem
Hi, I have an image effect with "Blend SrcAlpha OneMinusSrcAlpha", which works if QualitySettings > Anti Aliasing is **not Disabled**. However, if it is **Disabled**, the effect is **as if the...
View ArticleStop Post-Processing Effects on UI?
Using Standard Asset Package > Effects > Image Effects > TiltShift (but would like to know for any effects) I have attached TiltShift to my Main Camera, it makes the background look really...
View ArticleIn FastBloom(Bloom Optimized) shader, what's the difference between Standard...
When I use the FastBloom (Bloom Optimized) image effect, I noticed that there are two blur types, which are "standard" and "Sgx". When I toggle between them, there is no difference on rendering side....
View ArticleSkybox and color correction with steamVR
Hello Everyone. My question is about steam VR. I am having a little difficulty finding out how to change some color and the skybox. I wan't to change the skybox, and make the screen more blue (to a...
View ArticlePost processing fragment shader: get a ray through the fragment?,Post...
Hi, I have little experience with shaders, but I'm trying to set up a post-processing shader. For that, I'm simply calling Graphics.Blit(...) on the Camera's OnRenderImage(...) function. No problem...
View ArticlePost processing stack fog and two camera setup
I have two camera setup. Main Camera renders the world and Weapons Camera renders gun. I usually apply post effects to weapons camera, cause then post effect are applied to guns and world....
View ArticlePostProcessingStack Ambient Occlusion not working
I'm using Unity 5.6 and the latest PostProcessingStack from the Asset Store. Ambient Occlusion works fine with the standard shader, but with my own shader the AO debug view is just white. I noticed...
View ArticleHow to add more effects to post processing stack?
Hi there, I just started using the new post processing stack, and it looks great. The only problem is that it's missing some of my favorite older image effects like Sun Shafts and Edge Blur. Does...
View Article[BUG] Can't use postprocessing with single-pass stereo rendering enabled...
Whenever building any application for GearVR (Presumably any Android VR application) it is impossible to use any post processing. I have tried it with Unity's legacy image effects, other plugins like...
View ArticleModifying the new Post-Processing Stack through code?
Hello! I've added the new post-processing stack to my game and it looks very good... However, I'd like to have settings in the menu to turn certain post-processing components on and off for those who...
View ArticleHelp with the new unified Post-Processing stack (specifically Color Grading)
The question is simple, the answer completely unknown to me and seems like it would require hours of study on the subject of Color Grading just to get that one answer, so hopefully there's someone who...
View ArticleHow do I access the new post processing profiles in 5.6 through script? C#
I am trying to make graphics options in my game but I can't figure out how to edit the post processing profiles through script.
View ArticleWhere did Sunshafts go?
I wanted to use the Sunshafts effect again in my scene and I noticed that importing the *Effects* package does not import this script anymore. Also, there is no evidence of it in the new *Post...
View Articledoes post processing stack work on android and simple depth of field doesnt...
i have kept the post processing stack on main camera and applied only a depth of field and it all works fine in the editor but when it comes to android device it just doesnt show any of the effect....
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