Hi there,
How do I make the Ambient Occlusion PP effect work on Android with AR? According to the documentation it should work if the device supports compute shaders.(https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Ambient-Occlusion.html) I checked it on my Google Pixel 2 by calling SystemInfo.supportsComputeShaders and it returned true. I have my AO mode set to 'Multi Scale Volumetric Obscurance'
Here's an image what it looks like in the Unity Editor: ![alt text][1]
And here on my Android device with AR: ![alt text][2]
The other effects (vignette, bloom and color grading) work fine. Am I missing some configuration? Or is AO simply not compatible with mobile devices? [1]: /storage/temp/176551-ao-in-unity-editor.jpg [2]: /storage/temp/176552-ao-on-android.jpeg
How do I make the Ambient Occlusion PP effect work on Android with AR? According to the documentation it should work if the device supports compute shaders.(https://docs.unity3d.com/Packages/com.unity.postprocessing@2.1/manual/Ambient-Occlusion.html) I checked it on my Google Pixel 2 by calling SystemInfo.supportsComputeShaders and it returned true. I have my AO mode set to 'Multi Scale Volumetric Obscurance'
Here's an image what it looks like in the Unity Editor: ![alt text][1]
And here on my Android device with AR: ![alt text][2]
The other effects (vignette, bloom and color grading) work fine. Am I missing some configuration? Or is AO simply not compatible with mobile devices? [1]: /storage/temp/176551-ao-in-unity-editor.jpg [2]: /storage/temp/176552-ao-on-android.jpeg