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Post Processing Volume

I'm trying to create a script to edit the post processing effects when you change between the set graphics modes. However, when I go into the editor too assign the volume it doesn't allow me to assign...

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Representing Lens Distortion coordinates in 2D I with my custom lens shader -...

Hi, I am experimenting with something lens related and I have a 'strange' problem: ---------- ![alt text][1] ---------- **Scenario:** - I have a grid/checkerboard (black/blue) in 3D space to visualize...

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Apply post processing/tonemapping to a render texture.

I'm outputting my camera's view to a render texture and then displaying that on a canvas as a raw image, to achieve a low res rendering look while still running the game at a high resolution. Is there...

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How can i change post processing at run time using if statements

basically im creating a bullet time game where time slows down if the player is aiming. I also want the vignette intensity to increase from the value it is to the higher value i want it to be and then...

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Non-global 2d post processing

Hello, how can I create differen post processing effects, that are non-global, so I can apply different effects to different objects? Making post-processing non global and assigning different objects...

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camera view/game view not correct and not matching playmode

I'm trying to add post processing to the cinemachine camera. I have 2 cameras in scene, one is the normal camera and the other is cinemachine (which uses the normal camera). The post processing is...

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Post Processing - NullReferenceException

Good day everyone! I've ran into a bit of a problem with the assets I'm using. When I first started using these assets earlier today, I had no problem with them. However, due to several reasons, I had...

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How do i get depth of field from volume?

if i use .TryGet that the error is: " **The type 'DepthOfField' cannot be used as type parameter 'T' in the generic type or method 'VolumeProfile.TryGet(out T)'. There is no implicit reference...

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Bloom on iPod touch makes everything white and black

Weird problem... I had bloom on in urp and everything worked fine on all builds and devices. Then I added settings where the player can turn bloom on and off with this: volume.TryGet(out bloomEffect);...

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Wrong depth detection in Depth of field effect

I'm using Post Processing with a depth of field effect, but he isn't working correctly in some ways. My objects in border of mountains get blurred, why its happens? ![alt text][1] [1]:...

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How do I show Ambient Occlusion Post Processing effect on Android (with AR)?

Hi there, How do I make the Ambient Occlusion PP effect work on Android with AR? According to the documentation it should work if the device supports compute...

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Transparency shader

I want to postprocess a camera by simply applying a transparency multiplier. I am expecting the output texture to be the same as the input if the alpha multiplier is 1, but this is not what I get:...

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PostProcessingStackV2 Optimization

我们游戏使用了PostProcessStackV2的SSAO。通过XCode的工具查看渲染发现如下的问题。 SSAO用的Depth图独立做了一次深度图的Copy,想问一下这样的Copy能否避免? ![alt text][1] [1]: /storage/temp/176788-截屏2021-03-01-194422.png

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Cannot add post processing layer after installing

I have installed post processing but cannot add post processing layer, there is an error message "cannot add post process layer because the script class cannot be found" using version 2019.4, any help...

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Post Processing: Achieving Separate Depth Images of Objects

Hey everyone! I have 2 objects in my scene: a Hand model as well as a Cube model. The goal is to achieve a specific post processing effect using separate depth images of both models. What have I done...

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Fog not working

I've seen this asked before, but most posts are several years old. In the game view or editor my fog settings show just fine, and with a dev build it also works. But in a normal build fog isn't...

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Post processing effects no working on URP

Hello, I’m new to Unity, so debutante to the field. I use Unity v2020.1.6. I want to make an environment with a player in the first person. I created my Player with this tutorial:...

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Motion Blur is always affecting camera even when its not moving

I'm using postprocessing effects to add motion blur. However the camera is experiencing blur even when completely still. Does anyone have any idea what might be causing this? Thanks!

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Accessing PostProcessing Profile Settings from script URP error. 2020.2.7

(2020.2.7)(URP) I'm trying to make a dynamic depth of field effect. I have not imported any postprocessing assets from the package manager instead im using the global volume component on an empty game...

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Motion Blur is always affecting camera even when its not moving

I'm using postprocessing effects to add motion blur. However the camera is experiencing blur even when completely still. Does anyone have any idea what might be causing this? Thanks!

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