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Channel: Questions in topic: "post processing"
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How to change color of material from shader graf per script,How to change...

Hi I have a glow effect in my 2d game with a shader Graf does anyone know how to change the color of the material using a script? thanks :pray:,Hi I have a glow effect in my 2d game with a shader Graf...

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Bloom not working in Unity HDRP

Hello, I am trying to get bloom to work in my HDRP scene, but it is not activating no matter what setting I try. All the other post-processing effects work though, any ideas?

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Changing URP Volume values in code not working

I'm trying to change the Chromatic Aberration override intensity on the URP Volume via code, but it doesn't seem to be working since the intensity on the volume doesn't change from 0. Here's the code...

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Change ChromaticAberration (Cinemachine's) via script

Hello All, I'm struggling a bit on this one. I have a cinemachine virtual camera with Volume Settings extension and a chromatic aberration override. I am just trying to change via code the intensity of...

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Using Multiple Volumes with 2 Cameras

I have a problem about using multiple Volume layers. I'm using URP and one of my cameras are working with post-processing and other is not. I want to create a new Volume and I want to select which...

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after switching to URP post proccesing not working

i had a project that I working on with post proccesing effects and all was worked fine but after switching to URP they are simply stopped working and nothing was helped my camera chckBox "post...

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PostProcessing Animation

Hi, I'm making a horror Game, and want to use Lens distortion to let it zoom in and out a little bit, but I don't know, how? Iwant the Intensity smooth to get up and down. And I know, there are a few...

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Correct way to add custom image effects to camera?

I found and modified a C# script and a shader script to achieve a certain sort of chromatic abberation effect on my camera, using them in the way described here:...

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VFX Particles + Depth of Field issue: DOF and original particle both visible

Hi, I'm having an issue. I'm using VFX graph to generate particles and a Post processing volume to create Depth of Field. It's working alright but somehow **the original, unblurred particles are...

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HDRP Custom Processing not working on build

Hello, My project has 2 custom processing that I attach using the CustomPostProcessVolumeComponent. In the editor, The post processing effect that I created is visible but upon building, only my custom...

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Heaven-like presentation method for objects

Hi everyone, i am looking for a solution to present some 3D-Models in my Application. My objects are all placed in one room. When clicking on one of the objects, the selected model should be...

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How to switch OFF motion vectors for SkinnedMeshRenderer ?

Hi there! Guys, I have a problem. I want to exclude the main character from the Motion Blur post effect. I can't switch off motion vectors for my skinned mesh renderer (the main character). Everything...

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Modifying URP Volume Stack

I have already imported unityengine.rednering.universal, I have already referenced the volume, I have already found the bloom within the volume component with volume.sharedProfile.TryGet(out b), by...

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Post Processing for Mobile

Hello people of Unity Answers! Im making a game for android and the fps is very good without PP. It looks bad without PP and I tried URP and the normal PP. Both of them eat alot of FPS and I cant find...

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How to get fog to be affected by post processing?

In my game I have a fog, but I also have an effect that makes everything darker as you go lower down. This causes an issue because the fog makes things in the distance fade to a certain color but if...

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AO of post processing causes transparency

I'm working on a standard 3D project with Unity 2019.4.24f1 and the latest post processing pack and the Oculus Rift CV1. When I enable Ambient Oclusion some of the textures become transparent, without...

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Some with post processing.

So, after an update, I've got two errors that sound like this: 1. Library\PackageCache\com.unity.postprocessing@2.0.3-preview\PostProcessing\Runtime\PostProcessManager.cs(424,66): error CS0117:...

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Post Processing Not Working (Mac)

Hi! I've checked out multiple guides and other peoples questions on how to do/fix post processing. Nothing has worked for me. There is no visible effect no matter what I do. I was wondering if it could...

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How to access Post Processing at runtime?

I'm trying to add a brightness/gamma slider. I've succeeded in modifying the values, but it doesn't actually change the game's brightness. Based on what I've read, it sounds like there may be an...

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Post processing collider

Hi, so i wanted to use post processing for my game, and the global mode also worked perfectly but i have a problem with the local mode. When i set to local, i have do put a collider on it and basically...

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