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Modifying URP Volume Stack

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I have already imported unityengine.rednering.universal, I have already referenced the volume, I have already found the bloom within the volume component with volume.sharedProfile.TryGet(out b), by which b is defined as private Bloom b;. I am trying to just make a boolean, where I can enable or disable bloom, but I can't seem to do that. How would I do this?

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