Hi everyone,
i am looking for a solution to present some 3D-Models in my Application. My objects are all placed in one room. When clicking on one of the objects, the selected model should be highlighted in a way, that the room and the other models dissapear. I was thinking of completely white fog around the user, which doesnt affect the selected object itself. Of course the position of the player and the object could be changed, but then getting a seamless transition to the highlight mode seems no very promising.
So i was looking into Post-Processing and the fog in the Lighting-Tab. I am not sure about the solution with the fog, because i dont know how to prevent the object to be affected by the fog, without rendering a second camera. Additionaly the application should also run on mobile and i dont know how the fog would have an impact on the performance there.
Until now i have not managed to create such an effect with Post-Processing. I would greatly appreciate any solutions or ideas you have to create such an effect. If you know a other way to do this without Post-Processing and fog, let me know.
i am looking for a solution to present some 3D-Models in my Application. My objects are all placed in one room. When clicking on one of the objects, the selected model should be highlighted in a way, that the room and the other models dissapear. I was thinking of completely white fog around the user, which doesnt affect the selected object itself. Of course the position of the player and the object could be changed, but then getting a seamless transition to the highlight mode seems no very promising.
So i was looking into Post-Processing and the fog in the Lighting-Tab. I am not sure about the solution with the fog, because i dont know how to prevent the object to be affected by the fog, without rendering a second camera. Additionaly the application should also run on mobile and i dont know how the fog would have an impact on the performance there.
Until now i have not managed to create such an effect with Post-Processing. I would greatly appreciate any solutions or ideas you have to create such an effect. If you know a other way to do this without Post-Processing and fog, let me know.