I have a problem about using multiple Volume layers. I'm using URP and one of my cameras are working with post-processing and other is not. I want to create a new Volume and I want to select which camera use which volume in my game.
For example: I have buildings and they are layered as "Building" and my second camera has Building volume masking and applies post-processing on buildings. That's okay. But I want to use any other Volume mask with any other camera but first Volume still works on that camera too. I want to categorize them. How can I solve that problem?
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