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AO of post processing causes transparency

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I'm working on a standard 3D project with Unity 2019.4.24f1 and the latest post processing pack and the Oculus Rift CV1. When I enable Ambient Oclusion some of the textures become transparent, without VR there is no issue, any tips how to solve this issue? ![alt text][1] [1]: /storage/temp/179872-ao-issue.png

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