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VFX Particles + Depth of Field issue: DOF and original particle both visible

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Hi, I'm having an issue. I'm using VFX graph to generate particles and a Post processing volume to create Depth of Field. It's working alright but somehow **the original, unblurred particles are shining through the blurred versions**. I've tried a lot but no success so far. Some background: - DoF using physical camera - particles are Octagons facing camera, writing to Z enabled ![alt text][1] [1]: https://preview.redd.it/svpynlv5o4t61.png?width=587&format=png&auto=webp&s=3f7ad45a70f77519b9b73659c5bc9924f99dbf21

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