Hi, I'm having an issue. I'm using VFX graph to generate particles and a Post processing volume to create Depth of Field. It's working alright but somehow **the original, unblurred particles are shining through the blurred versions**. I've tried a lot but no success so far.
Some background:
- DoF using physical camera
- particles are Octagons facing camera, writing to Z enabled
![alt text][1]
[1]: https://preview.redd.it/svpynlv5o4t61.png?width=587&format=png&auto=webp&s=3f7ad45a70f77519b9b73659c5bc9924f99dbf21
↧