I've seen this asked before, but most posts are several years old. In the game view or editor my fog settings show just fine, and with a dev build it also works. But in a normal build fog isn't working. Using the built in renderer with the latest version of the post processing stack from the package manager.
I have tried checking the graphics settings fog mode to custom and selected all fog modes and have it keep all. Tried deferred or forward rendering on the camera. Made sure enable deferred fog is selected on my post processing layer. Changed fog mode under lighting from linear to exponential. Nothing works. I just can't seem to figure out why fog won't work at all no matter what variation of settings I use.
Any help would be greatly appreciated as this is very frustrating.
I have tried checking the graphics settings fog mode to custom and selected all fog modes and have it keep all. Tried deferred or forward rendering on the camera. Made sure enable deferred fog is selected on my post processing layer. Changed fog mode under lighting from linear to exponential. Nothing works. I just can't seem to figure out why fog won't work at all no matter what variation of settings I use.
Any help would be greatly appreciated as this is very frustrating.