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mask post processing in HDRP

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Dose anyone know a solution to mask post processing in HDRP? With Unity 2020.1.17 I´ve tried many different ways but cant find a solution which works. It dose not work with multiple cameras and different Culling and Volume Layers. Maybe there is a way but I dont get it. I don´t find a script to control contrast directly in my Camera in HDRP to use the post effect mask from @villevli. Seen here -> https://forum.unity.com/threads/applying-image-effects-to-specific-objects.473226/#post-3498498 I cant create a Post Processing Profile like in this tutorial: https://www.youtube.com/watch?v=0weJA2Gd5bw Any help would be great.

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