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Put Post Processing Only On Certain Layer

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I'm using the latest version of URP in Unity 2020 with the 2D renderer, and I can't figure out how to add the "Bloom" Post Processing Effect only on a certain layer. The entire scene looks very washed-out because the bloom is added to everything. I only want it added to certain objects, like the laser and the sun. Can I add a laser mask or something to my Post Process Volume? ![With Bloom (Washed Out Look)][1] ![Without Bloom (I want only the sun and the laser to have any bloom)][2] [1]: /storage/temp/181573-with-bloom.png [2]: /storage/temp/181575-without-bloom.png

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