Hello,
![alt text][1]
The Scene windows showed what I really wanted game to do. But in the camera, it shows up like this.
The color of the material disappears instead of blooming the color of the emmision when I try to pull up the intensity of the emmision.
I've set the bloom in post-processing volume properly and it was once worked some time. But when I downloaded the project from git, it is not able to work again.
I've tried to solve it on CoreRP and URP with color space Linear.
[1]: https://i.imgur.com/Ty8fwfW.png
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