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Question on Post-Processing Rendering

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Hello, ![alt text][1] The Scene windows showed what I really wanted game to do. But in the camera, it shows up like this. The color of the material disappears instead of blooming the color of the emmision when I try to pull up the intensity of the emmision. I've set the bloom in post-processing volume properly and it was once worked some time. But when I downloaded the project from git, it is not able to work again. I've tried to solve it on CoreRP and URP with color space Linear. [1]: https://i.imgur.com/Ty8fwfW.png

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