Post Processing Stack V2 not working with Built-In rendering Pipeline (Unity...
I set up the post processing stack exactly like the Unite talk and other Unity tutorials said to. The anti-aliasing works but none of the post effects do even when all parameters are on and set to...
View ArticlePost-processing doesn't apply to material
I use Post-Processing in my scene and I change color of gameobject in scene. When changing color there is no post-processing effects and it doesn't look lit anymore though it is. That happens unless...
View ArticlePOST PROCESSING HELP!
I have a sprite that has a gradient into transparent but when i add bloom the transparency disappears. I have a Standard Material on the sprite with Emmision turned on cuz I saw a tutorial which said...
View ArticleHow to make emissive material which responds to Sprite Renderer color?
I am very new to unity, by the way, so I barely know anything about coding shaders/materials. I am trying to make only certain sprites in my project bloom using post processing, so I have to make an...
View ArticlePost processing stack doesnt work
I have created a postprocess volume and set its layer to a new layer "Blur". I created a postproc profile with effects i wanted and added this profile to volume. On my camera i added postproc layer and...
View ArticleURP Post-Processing single button
Hey guys, I am trying to apply a Bloom effect to a single button so it has a nice glow effect. However when applying the Bloom it always affects the entire screen.... I tried pretty much everything I...
View ArticleGet Camera Current Post Profile Name
I need to have the name of the of the current Post Processing Profile that the camera have, im using Post Processing v3.03 , is there a method or something that the Post Processing have to get the...
View ArticlePost-Processing effects not working,Cant get post-processing effects to work
For some reason post processing effects not showing even though i think i set it up correctly i have tried everything and im not sure what to do.alt text. I also have an empty gameobject set to layer...
View ArticlePost processing in multi scene not working in all scenes.
In a multi scene setup the post processing seems only to affect the active scene. I searched all the docs if this is a restriction or if this as it is intended to be. Someone could help me out as this...
View ArticleQuestion on Post-Processing Rendering
Hello, ![alt text][1] The Scene windows showed what I really wanted game to do. But in the camera, it shows up like this. The color of the material disappears instead of blooming the color of the...
View ArticleHow can I get Post Processing to show in the viewport AND in my camera...
I'm a beginner at Unity but I've set up my simple scene and want to apply post-processing on top of my camera. I am using a render-texture and a camera pointed at it to render my game in a PS1 style,...
View ArticleBloom Not Working Using HDRP
![alt text][1] Im Using Unity 2021.1.15 and I am trying to use a HDRP volume for bloom in post processing, everything else works with the post processing except the bloom please help [1]:...
View ArticleUnity Post Processing V2 Depth Of Field Not Working In 2D
I have a 2D game, with a parallax background in perspective. My camera is in perspective, and the parallax effect is acheived by moving back the layers of the background on the Z layer. When I turn on...
View ArticleHow can I select Post Processing profiles for the Scene Camera
Hello everybody, I have a small issue. I have multiple cameras in my scene with very different global PP Volumes set on them. When I use the Scene Camera to look around my scene, the camera sort of...
View Articlecan't change color of volumetric fog
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; public class EnvironmentManager : MonoBehaviour {...
View ArticleHow can i control post processing effect through script? (URP 2D)
So in my project, i am using the ***Universal Render Pipeline*** with post processing enabled via adding a volume component to an empty game object, the volume component lets you to add **overrides**...
View ArticleCheck if camera have a post-profile
I need to check if main camera have a designated post processing profile, to check if it's underwater, i dont found any documentation of it and if it can't be done, what is the best way to check if...
View ArticleDepth of Field and Resolution
Hello, I have a depth of field post-processing effect on my camera, and it works just like how it should. The problem is that when I change the screen resolution in the gameview, the effect gets...
View ArticlePost processing in mobile
My game is a simple 2d shooter with levels and pixel graphics without PP it runs smoothly at 60 fps on any device. But when i only use colorgrading it can barely hold 35fps on avarage devices! Am i...
View ArticleControlling Post Processing Volume Effects throughout C#
Hey, first of all sorry if question like that already exists, but I'm new to Unity Community. As the title says, I wonder how to controll PostFX Volume effects in scripts. I imported...
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