I have a 2D game, with a parallax background in perspective. My camera is in perspective, and the parallax effect is acheived by moving back the layers of the background on the Z layer.
When I turn on Depth of Field in Post Processing, the whole screen blurs the same amount, not different amounts based on the Z axis.
Why is this happening?
![alt text][1]
[1]: /storage/temp/185388-capture.png
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