So in my project, i am using the ***Universal Render Pipeline*** with post processing enabled via adding a volume component to an empty game object,
the volume component lets you to add **overrides** ("or post processing effects") and you can control the values of these overrides from the editor,
but i would like to control the values of these overrides through **scripts**,
((*for example, when a `bool PlayerTookDamage` is set to `true`, i want to change the vignette color to a specific HEX, or set the chromatic aberration intensity to a `public float ChromAbIntensity;` , or deactivate the bloom effect for a certain amount of time*))
How can i do this?
Pleases leave your answers down below, that would be greatly appreciated :)
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