Hey,
I have an issue with post processing motion blur. From some reason, it works only on my car, but it doesn't affects objects around in the correct way. My expectation is like in this video - https://www.youtube.com/watch?v=CSfnAbvtbQ4. It seems from time to time there is some little blur on one frame, mainly on sharp rotation or jump, but it isn't the way it supposed to be.
This is screenshot from my project - you can see in the left picture, only the car is blurred + the particles following it, but surrounding are perfectly sharp, which is wrong. Ocassionally, on some sharp rotation or jump, there is one frame where also some other objects are blurred (right picture - mostly visible on the ground), but it lasts just a moment:
![alt text][1]
I tried changing layers on objects. I went through documentation about Post Processing and tried steps by steps there. I downloaded some sample projects where supposed to be some motion blur (like this one https://www.youtube.com/watch?v=Tu4y6HdJfXM). I also tried my project on another computer with new installation of Unity. I have seen many vids about motion blur and followed them step by step. I even created new project to test it. But everything without result :/
My project is in version 2020.3.19f1 + my settings for post processing - vignette works fine, chromatic aberration as well when is turned on, but motion blur works just partly.
![alt text][2]
[1]: /storage/temp/187440-screenshot-2021-10-13-152123.jpg
[2]: /storage/temp/187442-screenshot-2021-10-13-152923.png
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