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Can I control the color of darkness in a URP Lit Shader?

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I'm using a custom lit shader in the URP 2021 to cast shadows from tilted sprites. I'd like to be able to control the color of complete darkness. I tried changing the color of ambient light, and that sort of works but then starts to reveal parts of the environment, which I'd like to avoid. Is an unlit shader my only option? Maybe post processing?

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