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Render inbetween two post processing effects in URP?

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Hi guys, I am trying to make a blackhole for a space game. I want to render the pitch black event horizon after the bloom effect in post processing, as the bloom is bleeding over into what I want to be perfect darkness. But I also have a lens distortion effect which I want to keep effecting everything. Is there a way to render my event horizon inbetween two post processing effects? In this case I would render after the bloom effect but before the lens distortion effect. Any advice?

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