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How to use Post-Processing with URP in a 2D project?

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I am trying to add simple post-processing to an existing 2D project with added URP as the graphics pipeline. I have tried every single thing that I've seen to use post-processing in the URP, but can't get any of it to work. Right now, I have a URP renderer (with a 2D renderer on it) set in the graphics settings, a global volume with bloom on it with intensity on 0.5 and threshold on 1. The camera has post-processing enabled and the pipeline IS using HDR. If anyone has a solution or an idea, please share. *** Also, can it be that the post processing is working, but I cant see it?

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