I need certain objects in my scene to be unaffected by post-processing. I have tried the two-camera method however I am building for VR which does not support camera stacking. I know that there are solutions for the standard pipeline such as [this][1] however I cannot find any solutions for URP.
[1]: https://forum.unity.com/threads/applying-image-effects-to-specific-objects.473226/
↧