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Mask Post Processing in URP

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I need certain objects in my scene to be unaffected by post-processing. I have tried the two-camera method however I am building for VR which does not support camera stacking. I know that there are solutions for the standard pipeline such as [this][1] however I cannot find any solutions for URP. [1]: https://forum.unity.com/threads/applying-image-effects-to-specific-objects.473226/

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