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How can I change URP Bloom via code?

Hey Guys! I am using URP and I have post processing in my game, and I would like to change the Bloom's color during runtime via script. I spent too much time on figuring out what is the correct code to...

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Unity .cube LUT Specs

Hi, has anyone had problems applying .cube LUTs in PP2 color grading? In Unity 2020.3.31f (Built-in Pipeline, Post Processing Stack v3.2.1), Unity seems to interpret the LUTs with the wrong brightness...

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how can i achieve this graphics in unity hdrp (the photo is from forza...

![alt text][1] [1]: /storage/temp/194658-screenshot-238.jpg

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How do I disable post-processing at runtime?

On the advice of another thread, I used the name space UnityEngine.Rendering.Universal and called the following on my scene's main camera: mainCamera.gameObject.GetComponent().renderPostProcessing =...

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How to fix blocky Gradient from Vignette?

Is there a way how to make it smoother? It looks like it got compressed at some point. ![Screenshot][1] [1]: /storage/temp/195330-screenshot-20220421-202916-1.jpg

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unity stuck on baking shaders(not responding)

i was working on a HDRP project, then i tried to turn on path tracing and it even after disabling it was still lagging, so i restarted the editor but it still lags and gives me this problem, how can i...

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why is my lightmap getting changed when I change my camera perspective

![alt text][1]the lightmap is getting changed when i change my camera angle. You can see in below 2 attachments. Can anyone [1]: /storage/temp/196139-lightmap-issue-compressed-compressed.jpg

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The Vignette won't appear in my 2D game

While this isn't an urgent question, it was one I was curious about. I am using the URP template for unity to make my game, knowing this I wanted to experiment with camera effects. However, when I use...

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Depth of field: gaussian blur is not same between editor and device

I did update to Unity 2021.3.2 from Unity 2020.3.25. And Check build on Device. The other parts don't seem to be the problem. But Depth of field gaussian blur is too much on Android device. There is no...

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Post Processing Phasing in and Out

Hi, Been recently working on a fun little stellaris clone, and have gotten a basic galaxy generated. However I want the galaxy's stars to glow a little bit. I found a tutorial that handled it via post...

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Screen space camera canvas aliasing

I have a number of images and text mesh pro assets on a screen space camera canvas (not overlay) with a 45 deg FOV perspective camera and I'm getting jaggies on every asset that is rotated on an axis...

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Blur specific gameobject

I have been taking a look in Camera's, layers and post-processing layers / volumes. What I would like to achieve is for example a scene with 5 cubes out of which one is blurred (like censored ->...

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Having some trouble trying to make a star glow for my space game.

I have a basic scene set up with a star and a planet. I was following a "how to make a star in shader graph" tutorial (https://www.youtube.com/watch?v=ykwvCCqdcCs). I was doing fine until the person...

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How to fix the URP bloom bug,How to fix URP bloom lightning bug

I have a project using the URP, with Post-processing version 3.2.2 and my bloom effect not work properly. Testing, the bug is in intensity, like image. Disabling the Intensity property, it works, but I...

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Mask Post Processing in URP

I need certain objects in my scene to be unaffected by post-processing. I have tried the two-camera method however I am building for VR which does not support camera stacking. I know that there are...

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Modifying gamma in LiftGammaGain in URP on runtime

would someone please tell me what the URP Volume equivalent of this is (from PP stack v2)? PostProcessVolume ppVolume; ppVolume.profile.GetSetting().gain.value.w = _newValue; I did get as far as...

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How to access a post-proccess volume via script?

Hello. I am trying to access a post-process volume via script so that I can color grade a layer of blue to the screen whenever the player goes underwater. I have been trying many different references...

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Using bloom on canvas elements?

I'm attempting to add bloom to a canvas element. I have post processing set up and I'm using the URP pipeline. However I'm not sure how to add bloom to a canvas element. The element in question is a...

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Post Process Volume could be assigned as unnecessary content ?

Hello As a gaming studio, we try to create assets to sell at the unity store and we create assets lightning with post-process volume. If any circumstances this issue could create an error on submitting...

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How do I enable/disable certain post-processing overrides on Unity HDRP at...

I need to do it at runtime with a key combination

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