I have a number of images and text mesh pro assets on a screen space camera canvas (not overlay) with a 45 deg FOV perspective camera and I'm getting jaggies on every asset that is rotated on an axis other than 0, 90, 180, 270 deg.
![enter image description here][1]
- Images and text mesh pro are equally affected.
- The plane distance from camera makes no difference, nor does the
scale or size of the assets.
- I have a canvas scaler but no settings change the aliasing.
- I'm using post processing stack 3.2.2. I've tried all 3 AA methods,
each has a slightly different effect but the aliasing is always quite
noticeable.
- I've disabled the post processing in case it's another effect but no
change.
- Changing Anti Aliasing in quality settings to affect the cameras MSAA
has no effect at all.
- Because images and text are affected equally - including the default
image sprite in the above picture - I don't think mip map settings
etc are the issue.
- I've increased atlas resolution to max for the TMPro assets to no
effect.
Anything else I can try?
Cross posted on [stack][2] and [gamedev][3].
[1]: /storage/temp/197524-jaggies.png
[2]: https://stackoverflow.com/questions/62706913/unity-any-way-to-get-anti-aliasing-on-screen-space-overlay-canvas
[3]: https://gamedev.stackexchange.com/questions/201313/screen-space-camera-canvas-aliasing
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