Quantcast
Channel: Questions in topic: "post processing"
Viewing all articles
Browse latest Browse all 713

Screen space camera canvas aliasing

$
0
0
I have a number of images and text mesh pro assets on a screen space camera canvas (not overlay) with a 45 deg FOV perspective camera and I'm getting jaggies on every asset that is rotated on an axis other than 0, 90, 180, 270 deg. ![enter image description here][1] - Images and text mesh pro are equally affected. - The plane distance from camera makes no difference, nor does the scale or size of the assets. - I have a canvas scaler but no settings change the aliasing. - I'm using post processing stack 3.2.2. I've tried all 3 AA methods, each has a slightly different effect but the aliasing is always quite noticeable. - I've disabled the post processing in case it's another effect but no change. - Changing Anti Aliasing in quality settings to affect the cameras MSAA has no effect at all. - Because images and text are affected equally - including the default image sprite in the above picture - I don't think mip map settings etc are the issue. - I've increased atlas resolution to max for the TMPro assets to no effect. Anything else I can try? Cross posted on [stack][2] and [gamedev][3]. [1]: /storage/temp/197524-jaggies.png [2]: https://stackoverflow.com/questions/62706913/unity-any-way-to-get-anti-aliasing-on-screen-space-overlay-canvas [3]: https://gamedev.stackexchange.com/questions/201313/screen-space-camera-canvas-aliasing

Viewing all articles
Browse latest Browse all 713

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>