I have some simple models in blender, when I render them in cycles they look great, but when brought into unity, they seem pale and lifeless. All my assets fall into this look I describe as too "Engine looking".
I understand that the models will never look exactly like how they did in blender, so I'd like to find out ways to make the assets look better in unity.
[This][1] is my blender render and [This][2] is how these assets look in unity.
Post processing is the first thing that comes to my mind, but I'm not sure how much of an effect it will have. Will it be a night and day difference?
Are there any other ways I can make my game look more vibrant and non 'Engine looking'?
[1]: https://imgur.com/a/cwvxjfn
[2]: https://imgur.com/a/YaUFp72
↧