Day and night cycle with fade transition of post processing volumes
Hello people, I am making a video game where I have made a cycle of day and night, I also made post processing effects with different volumes for day and night, now I am trying to make it change from...
View ArticleDay and night cycle with fade transition of post processing volumes
Good people, I'm making a video game and I've done a day and night cycle, also a global post-processing volume for the day and another for the night, now I would like that when it gets dark the...
View ArticleCustom Shader Effect Pass
Hi, I'm trying to learn some more advanced shader techniques and I'm finding that I don't quite know enough to be able to google my problem, here's what I'm trying to do: I have a shader that simulates...
View ArticleHow to add post process with URP package
hey ! For my project, i add the URP package and then, wanted to add post process package...but it dont work... did i miss something ? thanks
View ArticleHow to separate post processing effects to different objects
I have a global volume for the scene and I wanted to give the UI a different post process effect from the rest of the scene. So what I did was create a new camera that only renders the UI Layer and...
View ArticlePost Processing Effects Not Being Shown From Script
I've been using a script to create a new vignette effect. I am able to get it to create the profile, but it never shows the vignette on the actual game screen. On the inspector I am able to see very...
View Articleproblems with post postprocessing and deep mask in unity 3d
Hello to all My name is carlos and I have been in this world of unity for a short time. I am currently working on a project about a construction game in which you can build and visit the house. My...
View ArticleHow do I make my game look "Good"*
I have some simple models in blender, when I render them in cycles they look great, but when brought into unity, they seem pale and lifeless. All my assets fall into this look I describe as too "Engine...
View ArticleCinemachine diffrent Post-Processing effects on Cameras with...
I am making a splitscreen game with Cinemachine. Both players start out in a 3rd person virtual camera virtual camera. ![alt text][2] when one player uses the scope i want to apply some additional post...
View ArticleIssue with excluding object from post-processing in VR
I wanted to exclude some objects from a specific layer from rendering in the post processing. I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and...
View ArticleHow do i mask a Post-Process Effect (URP)?
I was wondering how can i apply a specific post-process effect like Chromatic aberration only to a specific zone of my game and not the whole screen, or maybe if i would like it to be confined in a...
View ArticleWhy Vignette post process in URP does not have MASK option
Hi i used vignette effect in the non-urp version with the Post-process volume component which had the "mode" option and an easy way to apply a mask on the effect to get a custom shape. ![alt text][1]...
View ArticleApplying Bloom to only one object
Is it possible to apply the bloom or any other post process object only to specific objects? beside using the HDR/treshold workaround for blooming effect i tried the 2 camera approach explained here...
View Articlescreen space reflection not reflecting the full screen
screen space reflection only uses the full screen when i look straight forward bet when i look down the reflection is cut of
View Article[HDRP] how to use volume effects to a certain volume mask?
I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...
View Article[HDRP] how to use volume effects to a certain volume mask?
I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...
View Article[HDRP] how to use volume effects to a certain volume mask?
I'm trying to give everything a lesn distortion effect but not the player vehicle. in the camera options there is a option 'Volume Mask' but when I Disable the layer for the player it still gives the...
View ArticlePost processing works when building locally, but not when using cloud build.
.I have a simple 2d platformer game, I can provide a link to the github repo if need be, which has some postprocessing effects applied to it. The effects (bloom and vignette) work fine in the editor,...
View ArticlePost processing works when building locally, but not when using cloud...
I have a simple 2d platformer game, I can provide a link to the github repo if need be, which has some postprocessing effects applied to it. The effects (bloom and vignette) work fine in the editor,...
View ArticleURP Post process not working in build(WORKS in editor!)
Hey Everyone. I Added post-processing to my urp project(using global volume) - I see the effects in the editor but not in the build.. I dont know what to do, I Tried EVERYTHING and nothing. My volume:...
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