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Issue with excluding object from post-processing in VR

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I wanted to exclude some objects from a specific layer from rendering in the post processing. I followed both : https://www.youtube.com/watch?v=LAopDQDCwak and https://www.youtube.com/watch?v=AooFfmQ_Svo&t=290s But it appears that in VR the rendering of the second camera (both tutorials above use a second camera) doesn't appear. The objects show when I change the depth of the second camera but they appear above everything. I'm using the built-in rendering. Any Idea how to prevent it ?

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