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Post processing works when building locally, but not when using cloud build.

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.I have a simple 2d platformer game, I can provide a link to the github repo if need be, which has some postprocessing effects applied to it. The effects (bloom and vignette) work fine in the editor, and when I locally build the project, but as soon as I use cloud build to build the project the effects do not show. I cannot figure out why, as all the cloud build settings seem to be the same.

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