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Depth of field not working properly with World Space Canvas

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Hello I use a post FX v2 profile with depth of field, and a world space canvas to show messages (using Dialog System's "bark" messages), and it seems that the world space canvas is only visible and not blurred if it is in front of an object that is not blurred too. For example if objects far away are blurred due to the depth of field effect, and the world space canvas is in front of nothing else than the horizon, it is always blurred no matter how close it is of the camera. If it is in front of an object that is at the right distance of the camera, it is not blurred anymore. It can even be partly blurred, partly not. Do you have any idea about this? I've seen posts more or less about it, but they all deal with HDRP solutions, though I'm not in HDRP in this project. Also I've tried other UI shaders for the elements of the world space canvas, but no change. Thanks!

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